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Euchre Strategy

I find euchre to have a fairly small amount of strategy to it. In general If you have 3 trump and one of them is A or better, then you can feel free to bid. Roulette double street. If you have some off-trump Aces, than that's a good sign and you should bid. #Euchre is a great #cardgame and this video shares some simple tips, tricks and strategies to help you do well at Euchre. Watch the video for all the detail.

Euchre is a card game that is thought to have descended from a popular 16th century game named Triomphe. A hundred years ago in America, it had plenty of devotees and was considered our national card game. Here's how to play:
Number of players: Four in pairs. Partners sit facing each other. There are also two- and three-handed versions.
Object: To score points by winning at least three of five tricks.
The cards: A 32-card deck, 7s through aces for each suit, is used. Special Euchre decks are available, a Bezique deck can be used, or you may simply set aside the 2s through 6s of all suits in a standard deck. Cards rank as follows: A (high)-K-Q-J-10-9-8-7, except in the
trumpEuchre Strategy suit. For trump, the jack (called the right bower) is high, and the jack of the same color (the left bower) is the second-highest trump. Euchre is also played with 24 cards (7s and 8s omitted), 28 cards (7s omitted), or with one joker added.
How Scoring Works
Declaring side wins three or four tricks, 1 point
Declaring side wins five tricks (a march), 2 points
If lone hand wins three or four tricks, 1 point
If lone hand wins five tricks, 4 points
Declaring side euchred (wins fewer than three tricks), opponents score, 2 points
Game is played to a predetermined number of points, usually 5, 7, or 10.
Dealing: Players draw cards to set pairs and decide the dealer. Only in determining partners is the ace considered low. Those who draw the two highest cards play against the other two players. Lowest card deals first. Those who draw the same rank, draw again. Henceforth, the deal rotates clockwise. Five cards are dealt to each player either in batches of two and three or three and two. After the hands are dealt, the dealer turns up the top card from the stock to begin the task of setting trump.
Setting trump: Action starts with the player to the dealer's left (called the eldest player). Each player, in turn, may accept or pass the suit of the upcard as trump. If the eldest accepts the upcard as trump, saying, 'I order it up,' the dealer must then accept the upcard as a part of his or her hand and discard one card facedown, placing it into the stock. The dealer keeps the upcard on top of the stock until it is played. If the eldest does not want the upcard to be trump and passes, the dealer's partner can say, 'I assist,' in which case the suit of the upcard becomes trump, and the dealer again must discard. If partner passes, the other opponent can 'order it up.' If that player also passes, however, the dealer can either say, 'I take it up' or 'I turn it down.'
If all players pass, the dealer turns the upcard facedown and puts it under the stock, and the players go through a second round with slightly different rules. The round begins from the dealer's left with no upcard. Instead, each player, in turn, has the choice of naming a suit as trump or passing. The suit rejected in the first round may not be nominated a second time. If no trump is selected during the second round, the cards are shuffled for a new deal.
When you accept or name trump, you may also decide to play alone. At which time, you must declare 'alone,' and your partner's hand is taken out of play. You must then play against both opponents. In this case, the risk is far greater than the reward. Unless you score 'march' (winning five

Euchre Strategy Books

tricks), you get only one bonus point for success, but you lose two points for failing. Some also allow for one defender to decide to play alone against lone declarer, in which case if the declarer is euchred, the defenders score 4 points.

2006 Publications International, Ltd.
If you are the dealer, you will want to accept clubs as trump
because you will have the two highest trumps and probably
a
A winner. You will certainly not want to play alone with
two almost certain losers. If you are not the dealer, you will
not want clubs to be trump. Quite likely the
J
will take your
J, and your ace could be trumped.
Playing: Play always begins with the player to dealer's left. You must follow suit to each lead if possible. Otherwise, play any card. The highest card of the suit led wins the trick unless the trick holds at least one trump. In this instance, the highest trump played wins the trick. Remember the J is not played as a heart when the trump suit is diamonds; this is also true for other jacks of the same color as the trump suit.

Tips:

Euchre Strategy Hoyle

The trump suit has nine cards, but there are only seven cards in the other suit of the same color. The two remaining suits have eight cards each. Since each deal leaves out about a third of the deck, on average only five or six cards of each suit are in play. If you have three cards in the trump suit and your partner can take a trick, you are likely to win the majority of tricks.
When you have three practically certain winning cards in your hand and chances of winning the other cards, it may be wise to play alone. Your nontrump cards, even if not clear winners, may take tricks anyway: Your opponents have only ten cards between them and may fail to hold on to the right cards.
Don't forget that if the upcard is accepted as trumps, it becomes part of the dealer's hand. This may influence your decision to accept that suit as trumps for your side.
The game score may also influence your decision to pass, accept, or play alone. If you have a large lead, it may be a good risk to venture a questionable acceptance of the trump suit if you fear an opponent may score a march (4 points) in a different suit. Even if you're euchred, opponent scores only 2 points.
Variation: Two-Handed Euchre is generally played with a 24-card deck, omitting 7s and 8s as well. Score for a march is 2 points.

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Whether you are a beginner player or an experienced veteran, assuming that you have already read our Euchre rules, it is now the perfect time to either learn a few different euchre strategies or brush up on some old concepts!

Rely on your partner

Most of the time people overestimate their abilities. This also rings true when it comes to Euchre. For this reason, do not neglect your partner! By using your partner, you have a pretty good chance that there is a trick or two which could easily be won.

  • You might think most of the trump cards are in your hand, which does not mean you have all of them.
  • Who goes first plays a huge, meaning that you can easily lose the first trick.
  • Your partner might actually get annoyed when you do not let them contribute to the game.

Think of the consequences

Each card you play has a direct effect on the outcome of the game. Logically, you should do your best to secure a win every time. One way to accomplish this is to take a few seconds to think about what influence is the next card you plan on playing going to have on your winning chances?

You should pay close attention to the cards that your partner plays as if it seems like he has a trump secured, it makes no sense to make the trick yourself.

Early trumps

If you happen to have a few strong cards, for example, a Bower and an Ace, it might be a good idea to take some pressure off your partner by playing them at the beginning. This way, you let your partner know where those cards are, he does not worry about them throughout the round and therefore can adjust his strategy accordingly!

The ace of your partner

Many Euchre players would argue that this is one the most controversial topic amongst enthusiasts of this trick-taking card game. To trump or not to trump? That is indeed the question.

Trump your partner’s ace:

  • There are situations when trumping simply cannot be avoided. Sometimes the only suitable card you could play is that trump, in which case, go for it!

Do not trump your partner’s ace:

  • Perhaps the most preferred outcome of the two. Most players swear by this rule, so make sure you pay close attention not to break it, otherwise, your partner would have a valid reason to get pretty frustrated!

Going fishing

Not ideal. If you feel adventurous though, feel free to attempt to draw out the trumps of the other players. The problem lies with the possibility of drawing the only trump of your partner, in which case he/she would not feel positive emotions towards you.

Euchre Strategy Guide

Notice which cards are turned down

If you pay attention to the cards that are being passed by your opponents, most notably a card of a certain suit, it is safe to assume that none of your opponents have those suit cards. It is possible that they could even lack a left bower or any aces of that color, increasing your chances to win.

  • In this situation, the logical thing to do is to lead with the opposite suit of the same color.

Memorize which cards are played

Paying attention to the cards that are being played and following the overall flow of the game is a skill that is used in a variety of card games. Mastering it is a sure way to skyrocket your winning chances, as not a lot of players make the effort to watch the cards carefully.

  • If you want to learn how to follow which cards have already been played, Euchre is the perfect game to do so.
  • Most trick-taking games are played with 52 cards, where Euchre decks consist of 24 cards.
  • The fewer the cards, the easier it is to follow them.
  • Having an idea which cards have passed makes it easier to make more informed and strategic plays.

Euchre Strategy Tips

Know when to go alone

While we told you earlier that you should learn to rely on your partner, sometimes going alone is the correct decision you have to make to secure a win. Finding those perfect opportunities is not easy and could be considered as an advanced Euchre strategy. Your game knowledge should be quite high, as this is a decision which could easily swing the game in your opponents’ favor.

Advanced Euchre Strategy

  • The decision to go alone should be taken based on how helpful your partner could be to you.
  • Most of the time it is not about the strength of your cards, but whether or not your partner can support you.
  • For this reason, do your best to look at the game objectively and make your decision based not on emotions, but reason.